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MuiBasics.mod
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(*------------------------------------------
:Module. MuiBasics.mod
:Author. Albert Weinert [awn]
:Address. Felblumenweg 2 , 50769 Köln, Germany
:EMail. Usenet_> a.weinert@darkness.gun.de
:EMail. Z-Netz_> A.WEINERT@DARKNESS.ZER
:Phone. 0221 / 700 83 82
:Revision. R.13
:Date. 05-Feb-1994
:Copyright. FreeWare.
:Language. Oberon-2
:Translator. AmigaOberon V3.11
:Contents. Die Makros die in "mui.h" definiert waren als Prozeduren
:Imports. <Importiertes, Name/ShortCut des Autors>
:Remarks. Bei VCenter, HCenter, Popup ist es etwas anders.
:Bugs. <Bekannte Fehler>
:Usage. <Angaben zur Anwendung>
:History. .1 [awn] 22-Aug-1993 : Die Prozeduren die in Mui.mod waren nun
:History. entfernt und ein seperates Modul daraus gemacht, so das
:History. man nicht darauf angewiesen dies in seinem Interfaces zu haben.
:History. .2 [awn] 24-Aug-1993 : Kräftig aufgeräumt um den erzeugten
:History. Maschinencode so kurz wie möglich zu halten.
:History. .3 [awn] 24-Aug-1993 : PopupEnd() so erweitert das nun ein
:History. Objekt mit angeben werden kann, dies ist dafür gedacht wenn
:History. man das Popup zu einem anderen Objekt anordnet (z.B String )
:History. .4 [awn] 24-Aug-1993 : Im Zuge der Popup Änderung wurde eine
:History. eigene Speziell auf Mui abgestimmte Hook Parameter übergabe
:History. erstellt (Allerdings OS Konform eingebettet). Der Parameter
:History. Deklaration der Hook-Prozedur muss nun so aussehen wie der
:History. Typ `HookDef'.
:History. .5 [awn] 25-Aug-1993 : Tipfehler bei TagItem2() und TagItem3()
:History. entfernt.
:History. .6 [awn] 25-Aug-1993 : Die Groups und Frames wieder mit der
:History. Möglichkeit versehen dort TagListen zu übergeben.
:History. .7 [awn] 30-Aug-1993 : PageGroup() hizugefügt.
:History. .8 [awn] 14-Sep-1993 : Fehler bei Strings() dort wurde in der
:History. Deklaration 2 mal A1 benutzt.
:History. .9 [awn] 03-Oct-1993 : Eine einfache Plausibiltätsprüfung eingebaut.
:History. Für jede #?Object() Prozedur gibt es nun ein End#?() Prozedure,
:History. wenn der Objekt Typ nicht übereinstimmt wird ein NIL zurückgeben.
:History. Dies ist dafür um während der Programmentwicklung Abstürze zu
:History. umgehen, wenn das Programm einmal steht sind diese nicht mehr
:History. notwendig, aber brauchen nicht entfernt zu werden.
:History. .10 [awn] 30-Oct-1993 : An MUI 1.4 angepasst, die neuen Objekte
:History. hinzugefügt (Coloradjust, Colorfield, Palette, Virtgroup, Scrollgroup
:History. und Scrmodelist), die Group Prozeduren gibt es nun auch für Virtgroups
:History. z.B. HGroupV(). Sonstige neue Prozeduren, KeyRadio(), Slider(), KeySlider(),
:History. LLabel?() und KeyLLabel?().
:History. .11 [awn] 31-Jan-1994 : Angepasst an MUI 1.5, Fehler bei SliderObject()
:History. entfernt (Rief RadioObject auf). Es gibt nun für *jede* Objekt ein
:History. passendes. Bei Popupend() wird nun auch das Background Image gesetzt.
:History. .12 [awn] 02-Feb-1994 : INewObject() und IEnd() aufgenommen, der Aufruf
:History. von INewObject() ist wie der von Intuition.NewObject() nur ohne
:History. Rückgabeparamter. INewObject() muss *anstatt* Intuition.NewObject()
:History. aufgerufen werden wenn die Objekte direkt mit ins Layout sollen.
:History. INewObject() *muss* ein IEnd() bzw. iEnd() folgen. siehe Class1.mod
:History. .13 [awn] 05-Feb-1994 : VSlider() und KeyVSlider() aufgenommen.
--------------------------------------------*)
MODULE MuiBasics;
IMPORT Exec, Utility, Intuition, SYSTEM, Mui;
CONST ArrayAdd = 16;
TYPE
TagArray * = UNTRACED POINTER TO ARRAY OF Utility.TagItem;
Class * = UNTRACED POINTER TO ClassDesc;
Args * = UNTRACED POINTER TO ArgsDesc;
Hook * = UNTRACED POINTER TO HookDesc;
ClassDesc = STRUCT( n : Exec.Node );
name : ARRAY 32 OF CHAR;
iclass : Intuition.IClassPtr;
tags : TagArray;
tagnum : LONGINT;
tagdata : BOOLEAN;
END;
ArgsDesc * = STRUCT END;
PopupArgs * = STRUCT ( d : ArgsDesc );
linkedObj : Mui.Object (* Das Objekt zu dem das Popup Object gelinkt ist *)
END;
HookDef * = PROCEDURE ( hook : Hook; object : Mui.Object; args : Args ):LONGINT;
(* Hook-Example.
*
* TYPE PopWindowArgs = STRUCT( d : MuiBasics.ArgsDesc );
* window : Mui.Object;
* END;
*
* VAR myHook : MuiBasics.Hook;
* button : Mui.Object;
* window : Mui.Object;
*
* PROCEDURE PopWindow( hook : Hook; object : Mui.Object; args : Args ) : LONGINT;
* BEGIN
* IF args # NIL THEN
* IF args(PopWindowArgs).window # NIL THEN
* Mui.DoMethod( args(PopWindowArgs).window, Mui.mWindowToFront );
* END;
* END;
* RETURN 0;
* END PopWindow;
*
* BEGIN
* [... create Application Windows ...]
*
* myHook := MuiBasics.MakeHook( PopWindow );
* IF myHook # NIL THEN
* Mui.DoMethod( button, Mui.mNotify, Mui.aPressed, Exec.false,
* button, 3, Mui.mCallHook, myHook, window );
* END;
* [... Do the other magic ...]
*
* Note: Typed on the fly, no warranty is given that this piece of code reallay work.
*)
HookDesc * = STRUCT( minNode : Exec.MinNode );
entry : PROCEDURE ( hook{8} : Hook;
object{10}: Mui.Object;
args{9}: Args ):LONGINT;
subEntry : HookDef;
a5 : Exec.APTR;
object : Mui.Object;
END;
VAR no : Exec.List;
(* ---- MuiBasics Hook-Dispatcher ---- *)
PROCEDURE HookEntry*(hook{8}: Hook; (* $SaveRegs+ $StackChk- *)
object{10}: Mui.Object;
args{9}: Args): LONGINT;
(*
* Calls hook.subEntry. The contents of A5 have to be stored in hook.a5,
* else A5 would not be set correctly.
*)
BEGIN
SYSTEM.SETREG(13,hook.a5);
RETURN hook.subEntry(hook,object,args);
END HookEntry;
PROCEDURE MakeHook* ( entry: HookDef ):Hook;
(*------------------------------------------
:Input. entry : Prozedure die gestartet werden soll, wenn der Hook
:Input. aufgerufen wird.
:Output. Hook der direkt einsatzfähig ist (oder NIL, falls es nicht
:Output. geklappt haben sollte).
:Semantic. Erstellt einen Hook und bindet die Prozedure ein.
:Note.
:Update. 24-Aug-1993 [awn] - erstellt.
--------------------------------------------*)
VAR hook : Hook;
BEGIN
NEW( hook );
IF hook # NIL THEN
hook.entry := HookEntry;
hook.subEntry := entry;
hook.a5 := SYSTEM.REG(13);
END;
RETURN hook;
END MakeHook;
PROCEDURE SetHookObject*( hook : Hook; object : Mui.Object );
(*------------------------------------------
:Input. hook : Initialisierte Hook;
:Input. object : Das Object zu wem der Hook gelinkt ist.
:Output.
:Semantic. Trägt in die Hook-Struktur ein Object ein, so
:Semantic. das man später noch darauf zugreifen kann.
:Note.
:Update. 24-Aug-1993 [awn] - erstellt.
--------------------------------------------*)
BEGIN
IF hook # NIL THEN
hook.object := object;
END;
END SetHookObject;
PROCEDURE GetHookObject*( hook : Hook ):Mui.Object;
(*------------------------------------------
:Input. hook : Ein Hook
:Output. Das Objekt welches in der Hook Struktur eingetragen ist
:Semantic.
:Note.
:Update. 24-Aug-1993 [awn] - erstellt.
--------------------------------------------*)
BEGIN
IF hook # NIL THEN
RETURN hook.object;
END;
END GetHookObject;
PROCEDURE Init();
BEGIN
no.head := SYSTEM.ADR( no.tail );
no.tail := NIL;
no.tailPred := SYSTEM.ADR( no.head );
END Init;
PROCEDURE NewClass*();
(* $SaveRegs+ *)
VAR cl : Class;
BEGIN
NEW( cl );
(* $IF GarbageCollector *)
Exec.AddTail( no, cl );
(* $ELSE *)
IF cl # NIL THEN
Exec.AddTail( no, SYSTEM.VAL( Exec.CommonNodePtr, cl ) );
cl.tagdata := FALSE;
END;
(* $END *)
END NewClass;
PROCEDURE CheckAndExpandTags( cl : Class; n : LONGINT);
(* $SaveRegs+ *)
VAR newtags : TagArray;
ShouldLen, MaxLen, i : LONGINT;
BEGIN
IF n = 0 THEN RETURN END;
IF cl.tags # NIL THEN
ShouldLen := cl.tagnum + n;
MaxLen := LEN( cl.tags^ )-1;
IF ShouldLen >= MaxLen THEN
INC( ShouldLen, ArrayAdd );
SYSTEM.ALLOCATE( newtags, ShouldLen );
FOR i := 0 TO cl.tagnum-1 DO
newtags[i] := cl.tags[i];
END;
(* $IF GarbageCollector *)
cl.tags := newtags;
(* $ELSE *)
DISPOSE( cl.tags );
cl.tags := newtags;
(* $END *)
END;
ELSE
ShouldLen := ArrayAdd + n ;
NEW( cl.tags, ShouldLen );
cl.tagnum := 0;
END;
END CheckAndExpandTags;
PROCEDURE clTag ( cl : Class; tag : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
CheckAndExpandTags( cl, 1 );
IF cl.tags # NIL THEN
IF cl.tagdata THEN
cl.tags[cl.tagnum].data := tag;
cl.tagdata := FALSE;
INC( cl.tagnum );
ELSE
cl.tags[cl.tagnum].tag := tag;
cl.tagdata := TRUE;
END;
END;
END clTag;
PROCEDURE clTagItem ( cl : Class; tag, data : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
CheckAndExpandTags( cl, 1 );
IF cl.tags # NIL THEN
cl.tags[cl.tagnum].data := data;
cl.tags[cl.tagnum].tag := tag;
INC( cl.tagnum );
END;
END clTagItem;
PROCEDURE countTag( tags{9} : Utility.TagListPtr) : LONGINT;
(* $SaveRegs+ *)
VAR i : LONGINT;
BEGIN
IF tags = NIL THEN RETURN( 0 ) END;
i:=0;
WHILE tags[i].tag # Utility.end DO INC(i); END;
RETURN i;
END countTag;
PROCEDURE clTagsA*( cl{8} : Class; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
VAR i : LONGINT;
BEGIN
IF tags = NIL THEN RETURN END;
CheckAndExpandTags( cl, countTag( tags ) );
i:=0;
IF cl.tags # NIL THEN
WHILE tags[i].tag # Utility.end DO
cl.tags[cl.tagnum] := tags[i];
INC(cl.tagnum); INC(i);
END;
END;
END clTagsA;
PROCEDURE clTags{"MuiBasics.clTagsA"} ( cl{8} : Class; tags{9}.. : Utility.Tag );
PROCEDURE TagsA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
IF no.tailPred # SYSTEM.ADR( no.head ) THEN;
clTagsA( SYSTEM.VAL( Class, no.tailPred ), tags );
END;
END TagsA;
PROCEDURE Tags*{"MuiBasics.TagsA"} ( tags{9}.. : Utility.Tag );
PROCEDURE Tag*( tag : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
IF no.tailPred # SYSTEM.ADR( no.head ) THEN
clTag( SYSTEM.VAL( Class, no.tailPred ), tag );
END;
END Tag;
PROCEDURE TagItem*( tag, data : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
IF no.tailPred # SYSTEM.ADR( no.head ) THEN
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag, data );
END;
END TagItem;
PROCEDURE TagItem2*( tag1, data1, tag2, data2 : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
IF no.tailPred # SYSTEM.ADR( no.head ) THEN
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag1, data1 );
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag2, data2 );
END;
END TagItem2;
PROCEDURE TagItem3*( tag1, data1, tag2, data2, tag3, data3 : Exec.APTR );
(* $SaveRegs+ *)
BEGIN
IF no.tailPred # SYSTEM.ADR( no.head ) THEN
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag1, data1 );
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag2, data2 );
clTagItem( SYSTEM.VAL( Class, no.tailPred ), tag3, data3 );
END;
END TagItem3;
PROCEDURE DEnd(mui : BOOLEAN):Mui.Object;
VAR cl : Exec.NodePtr;
ret : Exec.APTR;
BEGIN
ret := NIL;
cl := no.tailPred;
WITH cl : Class DO
IF cl.tags # NIL THEN
cl.tags[cl.tagnum].tag:=Utility.end;
IF mui THEN
ret := Mui.NewObject( cl.name, Utility.more, SYSTEM.ADR(cl.tags^) );
ELSE
IF cl.iclass # NIL THEN
ret := Intuition.NewObject( cl.iclass, NIL, Utility.more, SYSTEM.ADR(cl.tags^) );
ELSE
ret := Intuition.NewObject( NIL, cl.name, Utility.more, SYSTEM.ADR(cl.tags^) );
END;
END;
ELSE
IF mui THEN
ret := Mui.NewObject( cl.name );
ELSE
IF cl.iclass # NIL THEN
ret := Intuition.NewObject( cl.iclass, NIL );
ELSE
ret := Intuition.NewObject( NIL, cl.name );
END;
END;
END;
Exec.Remove( cl );
(* $IFNOT GarbageCollector *)
DISPOSE( cl.tags );
DISPOSE( cl );
(* $END *)
IF no.tailPred # SYSTEM.ADR( no.head ) THEN
clTag( SYSTEM.VAL( Class, no.tailPred ), ret );
END;
END;
RETURN ret;
END DEnd;
PROCEDURE End*():Mui.Object;
BEGIN
RETURN DEnd( TRUE );
END End;
PROCEDURE end*();
BEGIN
SYSTEM.SETREG( 0, End() );
END end;
PROCEDURE IEnd*():Mui.Object;
BEGIN
RETURN DEnd( FALSE );
END IEnd;
PROCEDURE iEnd*();
BEGIN
SYSTEM.SETREG( 0, IEnd() );
END iEnd;
PROCEDURE EndApplication*():Mui.Object;
BEGIN
IF Mui.cApplication # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndApplication;
PROCEDURE EndNotify*():Mui.Object;
BEGIN
IF Mui.cNotify # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndNotify;
PROCEDURE EndWindow*():Mui.Object;
BEGIN
IF Mui.cWindow # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndWindow;
PROCEDURE EndRectangle*():Mui.Object;
BEGIN
IF Mui.cRectangle # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndRectangle;
PROCEDURE EndImage*():Mui.Object;
BEGIN
IF Mui.cImage # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndImage;
PROCEDURE EndText*():Mui.Object;
BEGIN
IF Mui.cText # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndText;
PROCEDURE EndString*():Mui.Object;
BEGIN
IF Mui.cString # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndString;
PROCEDURE EndProp*():Mui.Object;
BEGIN
IF Mui.cProp # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndProp;
PROCEDURE EndSlider*():Mui.Object;
BEGIN
IF Mui.cSlider # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndSlider;
PROCEDURE EndList*():Mui.Object;
BEGIN
IF Mui.cList # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndList;
PROCEDURE EndFloattext*():Mui.Object;
BEGIN
IF Mui.cFloattext # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndFloattext;
PROCEDURE EndVolumelist*():Mui.Object;
BEGIN
IF Mui.cVolumelist # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndVolumelist;
PROCEDURE EndDirlist*():Mui.Object;
BEGIN
IF Mui.cDirlist # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndDirlist;
PROCEDURE EndGroup*():Mui.Object;
BEGIN
IF Mui.cGroup # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndGroup;
PROCEDURE EndScrollbar*():Mui.Object;
BEGIN
IF Mui.cScrollbar # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndScrollbar;
PROCEDURE EndListview*():Mui.Object;
BEGIN
IF Mui.cListview # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndListview;
PROCEDURE EndRadio*():Mui.Object;
BEGIN
IF Mui.cRadio # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndRadio;
PROCEDURE EndCycle*():Mui.Object;
BEGIN
IF Mui.cCycle # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndCycle;
PROCEDURE EndGauge*():Mui.Object;
BEGIN
IF Mui.cGauge # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndGauge;
PROCEDURE EndScale*():Mui.Object;
BEGIN
IF Mui.cScale # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndScale;
PROCEDURE EndBoopsi*():Mui.Object;
BEGIN
IF Mui.cBoopsi # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndBoopsi;
PROCEDURE EndColorfield*():Mui.Object;
BEGIN
IF Mui.cColorfield # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndColorfield;
PROCEDURE EndColoradjust*():Mui.Object;
BEGIN
IF Mui.cColoradjust # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndColoradjust;
PROCEDURE EndPalette*():Mui.Object;
BEGIN
IF Mui.cPalette # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndPalette;
PROCEDURE EndVirtgroup*():Mui.Object;
BEGIN
IF Mui.cVirtgroup # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndVirtgroup;
PROCEDURE EndScrollgroup*():Mui.Object;
BEGIN
IF Mui.cScrollgroup # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndScrollgroup;
PROCEDURE EndPopstring*():Mui.Object;
BEGIN
IF Mui.cPopstring # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndPopstring;
PROCEDURE EndPopobject*():Mui.Object;
BEGIN
IF Mui.cPopobject # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndPopobject;
PROCEDURE EndPopasl*():Mui.Object;
BEGIN
IF Mui.cPopasl # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndPopasl;
PROCEDURE EndScrmodelist*():Mui.Object;
BEGIN
IF Mui.cScrmodelist # no.tailPred(Class).name THEN RETURN NIL END;
RETURN End();
END EndScrmodelist;
PROCEDURE EndVGroup*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndVGroup;
PROCEDURE EndHGroup*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndHGroup;
PROCEDURE EndColGroup*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndColGroup;
PROCEDURE EndRowGroup*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndRowGroup;
PROCEDURE EndPageGroup*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndPageGroup;
PROCEDURE EndVGroupV*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndVGroupV;
PROCEDURE EndHGroupV*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndHGroupV;
PROCEDURE EndColGroupV*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndColGroupV;
PROCEDURE EndRowGroupV*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndRowGroupV;
PROCEDURE EndPageGroupV*():Mui.Object;
BEGIN
RETURN EndGroup();
END EndPageGroupV;
PROCEDURE NewObjectA*( name{8} : Exec.STRPTR; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewClass();
COPY( name^, no.tailPred(Class).name );
TagsA( tags );
END NewObjectA;
PROCEDURE NewObject{"MuiBasics.NewObjectA"} ( name {8} : ARRAY OF CHAR; tags{9}.. : Utility.Tag );
PROCEDURE INewObjectA*( iclass{8} : Intuition.IClassPtr; name{9}: Exec.STRPTR; tags{10} : Utility.TagListPtr );
BEGIN
NewClass();
IF name # NIL THEN
COPY( name^, no.tailPred(Class).name );
END;
no.tailPred(Class).iclass := iclass;
TagsA( tags );
END INewObjectA;
PROCEDURE INewObject*{"MuiBasics.INewObjectA"}( iclass{8} : Intuition.IClassPtr; name {9} : ARRAY OF CHAR; tags{10}.. : Utility.Tag );
(***************************************************************************
** Class Tree
****************************************************************************
**
** rootclass
** Notify
** Application
** Window
** Area
** Rectangle
** Image
** Text
** String
** Prop
** Slider
** List
** Floattext
** Volumelist
** Dirlist
** Group
** Scrollbar
** Listview
** Radio
** Cycle
** Gauge
** Scale
** Boopsi
**************************************************************)
(**************************************************************************
**
** Object Generation
** -----------------
**
** The xxxObject (and xChilds) procedures generate new instances of MUI classes.
** Every xxxObject can be followed by tagitems specifying initial create
** time attributes for the new object and must be terminated with the
** End macro:
**
** StringObject;
** TagItem2( Mui.aStringContents, "foo",
** Mui.aStringMaxLen , 40 );
** obj := End();
**
** With the Child, SubWindow and WindowContents shortcuts you can
** construct a complete GUI within one command:
**
** ApplicationObject;
**
** ...
**
** SubWindow; WindowObject;
** WindowContents; VGroup;
** Child; String("foo",40);
** Child; String("bar",50);
** Child; HGroup;
** Child; CheckMark(TRUE);
** Child; CheckMark(FALSE);
** end;
** end;
** end;
**
** SubWindow; WindowObject;
** WindowContents; HGroup;
** Child; ...;
** Child; ...;
** end;
** end;
**
** ...
**
** app := End();
**
***************************************************************************)
PROCEDURE WindowObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cWindow ), tags );
END WindowObjectA;
PROCEDURE WindowObject*{"MuiBasics.WindowObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ImageObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cImage ), tags );
END ImageObjectA;
PROCEDURE ImageObject*{"MuiBasics.ImageObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE NotifyObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cNotify ), tags );
END NotifyObjectA;
PROCEDURE NotifyObject*{"MuiBasics.NotifyObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ApplicationObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cApplication ), tags );
END ApplicationObjectA;
PROCEDURE ApplicationObject*{"MuiBasics.ApplicationObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE TextObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cText ), tags );
END TextObjectA;
PROCEDURE TextObject*{"MuiBasics.TextObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE RectangleObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cRectangle ), tags );
END RectangleObjectA;
PROCEDURE RectangleObject*{"MuiBasics.RectangleObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ListObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cList ), tags );
END ListObjectA;
PROCEDURE ListObject*{"MuiBasics.ListObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE PropObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cProp ), tags );
END PropObjectA;
PROCEDURE PropObject*{"MuiBasics.PropObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE StringObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cString ), tags );
END StringObjectA;
PROCEDURE StringObject*{"MuiBasics.StringObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ScrollbarObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cScrollbar ), tags );
END ScrollbarObjectA;
PROCEDURE ScrollbarObject*{"MuiBasics.ScrollbarObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ListviewObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cListview), tags );
END ListviewObjectA;
PROCEDURE ListviewObject*{"MuiBasics.ListviewObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE RadioObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cRadio ), tags );
END RadioObjectA;
PROCEDURE RadioObject*{"MuiBasics.RadioObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE VolumelistObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cVolumelist), tags );
END VolumelistObjectA;
PROCEDURE VolumelistObject*{"MuiBasics.VolumelistObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE FloattextObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cFloattext), tags );
END FloattextObjectA;
PROCEDURE FloattextObject*{"MuiBasics.FloattextObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE DirlistObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cDirlist ), tags );
END DirlistObjectA;
PROCEDURE DirlistObject*{"MuiBasics.DirlistObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE SliderObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cSlider ), tags );
END SliderObjectA;
PROCEDURE SliderObject*{"MuiBasics.SliderObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE CycleObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cCycle ), tags );
END CycleObjectA;
PROCEDURE CycleObject*{"MuiBasics.CycleObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE GaugeObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cGauge ), tags );
END GaugeObjectA;
PROCEDURE GaugeObject*{"MuiBasics.GaugeObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ScaleObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cScale ), tags );
END ScaleObjectA;
PROCEDURE ScaleObject*{"MuiBasics.ScaleObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE BoopsiObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cBoopsi ), tags );
END BoopsiObjectA;
PROCEDURE BoopsiObject*{"MuiBasics.BoopsiObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ColorfieldObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cColorfield ), tags );
END ColorfieldObjectA;
PROCEDURE ColorfieldObject*{"MuiBasics.ColorfieldObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ColoradjustObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cColoradjust ), tags );
END ColoradjustObjectA;
PROCEDURE ColoradjustObject*{"MuiBasics.ColoradjustObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE PaletteObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cPalette ), tags );
END PaletteObjectA;
PROCEDURE PaletteObject*{"MuiBasics.PaletteObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE GroupObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cGroup), tags );
END GroupObjectA;
PROCEDURE GroupObject*{"MuiBasics.GroupObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE VirtgroupObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cVirtgroup ), tags );
END VirtgroupObjectA;
PROCEDURE VirtgroupObject*{"MuiBasics.VirtgroupObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ScrollgroupObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cScrollgroup ), tags );
END ScrollgroupObjectA;
PROCEDURE ScrollgroupObject*{"MuiBasics.ScrollgroupObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE PopstringObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cPopstring ), tags );
END PopstringObjectA;
PROCEDURE PopstringObject*{"MuiBasics.PopstringObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE PopobjectObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cPopobject ), tags );
END PopobjectObjectA;
PROCEDURE PopobjectObject*{"MuiBasics.PopobjectObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE PopaslObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cPopasl ), tags );
END PopaslObjectA;
PROCEDURE PopaslObject*{"MuiBasics.PopaslObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE ScrmodelistObjectA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cScrmodelist ), tags );
END ScrmodelistObjectA;
PROCEDURE ScrmodelistObject*{"MuiBasics.ScrmodelistObjectA"} ( tags{9}.. : Utility.Tag);
PROCEDURE VGroupA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cGroup ), tags );
TagsA( tags );
END VGroupA;
PROCEDURE VGroup*{"MuiBasics.VGroupA"}( tags{9}.. : Utility.Tag );
PROCEDURE HGroupA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cGroup, Mui.aGroupHoriz, Exec.true, Utility.end );
TagsA( tags );
END HGroupA;
PROCEDURE HGroup*{"MuiBasics.HGroupA"}( tags{9}.. : Utility.Tag );
PROCEDURE ColGroupA*( cols{3} : LONGINT; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cGroup, Mui.aGroupColumns, cols, Utility.end );
TagsA( tags );
END ColGroupA;
PROCEDURE ColGroup*{"MuiBasics.ColGroupA"} ( cols{3} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE RowGroupA*( rows{3} : LONGINT; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cGroup, Mui.aGroupRows, rows, Utility.end );
TagsA( tags );
END RowGroupA;
PROCEDURE RowGroup*{"MuiBasics.RowGroupA"}( rows{3} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE PageGroupA*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cGroup, Mui.aGroupPageMode, Exec.true, Utility.end );
TagsA( tags );
END PageGroupA;
PROCEDURE PageGroup*{"MuiBasics.PageGroupA"}( tags{9}.. : Utility.Tag );
PROCEDURE VGroupAV*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObjectA( SYSTEM.ADR( Mui.cVirtgroup ), tags );
TagsA( tags );
END VGroupAV;
PROCEDURE VGroupV*{"MuiBasics.VGroupAV"}( tags{9}.. : Utility.Tag );
PROCEDURE HGroupAV*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cVirtgroup, Mui.aGroupHoriz, Exec.true, Utility.end );
TagsA( tags );
END HGroupAV;
PROCEDURE HGroupV*{"MuiBasics.HGroupAV"}( tags{9}.. : Utility.Tag );
PROCEDURE ColGroupAV*( cols{3} : LONGINT; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cVirtgroup, Mui.aGroupColumns, cols, Utility.end );
TagsA( tags );
END ColGroupAV;
PROCEDURE ColGroupV*{"MuiBasics.ColGroupAV"} ( cols{3} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE RowGroupAV*( rows{3} : LONGINT; tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cVirtgroup, Mui.aGroupRows, rows, Utility.end );
TagsA( tags );
END RowGroupAV;
PROCEDURE RowGroupV*{"MuiBasics.RowGroupAV"}( rows{3} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE PageGroupAV*( tags{9} : Utility.TagListPtr );
(* $SaveRegs+ *)
BEGIN
NewObject( Mui.cVirtgroup, Mui.aGroupPageMode, Exec.true, Utility.end );
TagsA( tags );
END PageGroupAV;
PROCEDURE PageGroupV*{"MuiBasics.PageGroupAV"}( tags{9}.. : Utility.Tag );
PROCEDURE Child*();
(* $SaveRegs+ *)
BEGIN
Tag( Mui.aGroupChild );
END Child;
PROCEDURE SubWindow*();
(* $SaveRegs+ *)
BEGIN
Tag( Mui.aApplicationWindow );
END SubWindow;
PROCEDURE WindowContents*();
(* $SaveRegs+ *)
BEGIN
Tag( Mui.aWindowRootObject );
END WindowContents;
(***************************************************************************
**
** Frame Types
** -----------
**
** These procedures may be used to specify one of MUI's different frame types.
** Note that every procedure consists of one or more { ti_Tag, ti_Data }
** pairs.
**
** GroupFrameT() is a special kind of frame that contains a centered
** title text.
**
** HGroup; GroupFrameT("Horiz Groups");
** Child; RectangleObject; TextFrame ; end;
** Child; RectangleObject; StringFrame; end;
** Child; RectangleObject; ButtonFrame; end;
** Child; RectangleObject; ListFrame ; end;
** end;
**
***************************************************************************)
PROCEDURE NoFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameNone );
TagsA( tags );
END NoFrameA;
PROCEDURE NoFrame*{"MuiBasics.NoFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE ButtonFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameButton );
TagsA( tags );
END ButtonFrameA;
PROCEDURE ButtonFrame*{"MuiBasics.ButtonFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE ImageButtonFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameImageButton );
TagsA( tags );
END ImageButtonFrameA;
PROCEDURE ImageButtonFrame*{"MuiBasics.ImageButtonFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE TextFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameText );
TagsA( tags );
END TextFrameA;
PROCEDURE TextFrame*{"MuiBasics.TextFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE StringFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameString );
TagsA( tags );
END StringFrameA;
PROCEDURE StringFrame*{"MuiBasics.StringFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE ReadListFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameReadList );
TagsA( tags );
END ReadListFrameA;
PROCEDURE ReadListFrame*{"MuiBasics.ReadListFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE InputListFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameInputList );
TagsA( tags );
END InputListFrameA;
PROCEDURE InputListFrame*{"MuiBasics.InputListFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE PropFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameProp );
TagsA( tags );
END PropFrameA;
PROCEDURE PropFrame*{"MuiBasics.PropFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE SliderFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameSlider );
TagsA( tags );
END SliderFrameA;
PROCEDURE SliderFrame*{"MuiBasics.SliderFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE GaugeFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameGauge );
TagsA( tags );
END GaugeFrameA;
PROCEDURE GaugeFrame*{"MuiBasics.GaugeFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE VirtualFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameVirtual );
TagsA( tags );
END VirtualFrameA;
PROCEDURE VirtualFrame*{"MuiBasics.VirtualFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE GroupFrameA*( tags{9} : Utility.TagListPtr );
BEGIN
TagItem( Mui.aFrame , Mui.vFrameGroup );
TagsA( tags );
END GroupFrameA;
PROCEDURE GroupFrame*{"MuiBasics.GroupFrameA"} ( tags{9}.. : Utility.Tag );
PROCEDURE GroupFrameTA*( s{8} : Exec.STRPTR; tags{9} : Utility.TagListPtr );
BEGIN
TagItem2( Mui.aFrame, Mui.vFrameGroup, Mui.aFrameTitle, s );
TagsA( tags );
END GroupFrameTA;
PROCEDURE GroupFrameT*{"MuiBasics.GroupFrameTA"}( s{8} : ARRAY OF CHAR; tags{9}.. : Utility.Tag );
(***************************************************************************
**
** Spacing Procedures
** ------------------
**
***************************************************************************)
PROCEDURE GroupSpacing*( x: LONGINT );
BEGIN
TagItem( Mui.aGroupSpacing, x );
END GroupSpacing;
PROCEDURE HVSpace*();
BEGIN
Tag( Mui.NewObject( Mui.cRectangle, Utility.done ) );
END HVSpace;
PROCEDURE HSpace*( x : LONGINT );
VAR t : Utility.Tags3;
BEGIN
IF x # 0 THEN
t[0].tag := Mui.aFixWidth;
t[0].data := x;
ELSE
t[0].tag := Utility.ignore;
END;
t[1] := Utility.TagItem( Mui.aVertWeight, 0 );
t[2] := Utility.TagItem( Utility.done, 0 );
Tag( Mui.NewObjectA( Mui.cRectangle, t ) );
END HSpace;
PROCEDURE VSpace*( x : LONGINT );
VAR t : Utility.Tags3;
BEGIN
IF x # 0 THEN
t[0].tag := Mui.aFixHeight;
t[0].data := x;
ELSE
t[0].tag := Utility.ignore;
END;
t[1] := Utility.TagItem( Mui.aHorizWeight, 0 );
t[2] := Utility.TagItem( Utility.done, 0 );
Tag( Mui.NewObjectA( Mui.cRectangle, t ) );
END VSpace;
PROCEDURE HCenterBegin*();
BEGIN
HGroup; GroupSpacing( 0 );
Child; HSpace( 0 );
END HCenterBegin;
PROCEDURE HCenterEnd*();
BEGIN
Child; HSpace( 0 );
end;
END HCenterEnd;
PROCEDURE VCenterBegin*();
BEGIN
VGroup; GroupSpacing( 0 );
Child ; VSpace( 0 );
END VCenterBegin;
PROCEDURE VCenterEnd*();
BEGIN
Child ; VSpace( 0 );
end;
END VCenterEnd;
PROCEDURE InnerSpacing*( h, v : LONGINT );
BEGIN
Tags( Mui.aInnerLeft , h,
Mui.aInnerRight , h,
Mui.aInnerTop , v,
Mui.aInnerBottom , v,
Utility.end );
END InnerSpacing;
(***************************************************************************
**
** String-Object
** -------------
**
** The following procedure creates a simple string gadget.
**
***************************************************************************)
PROCEDURE StringA*( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT ):Mui.Object;
BEGIN
StringObject;
StringFrame;
TagItem2( Mui.aStringMaxLen, maxlen,
Mui.aStringContents, contents );
RETURN End();
END StringA;
PROCEDURE String * {"MuiBasics.StringA"} ( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT ):Mui.Object;
PROCEDURE string * {"MuiBasics.StringA"} ( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT );
PROCEDURE KeyStringA*( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT; controlchar{4} : LONGINT ):Mui.Object;
BEGIN
StringObject;
StringFrame;
TagItem3( Mui.aStringMaxLen, maxlen,
Mui.aStringContents, contents,
Mui.aControlChar, controlchar );
RETURN End();
END KeyStringA;
PROCEDURE KeyString * {"MuiBasics.KeyStringA"} ( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT; controlchar{4}: CHAR ):Mui.Object;
PROCEDURE keyString * {"MuiBasics.KeyStringA"} ( contents{8} : Exec.STRPTR; maxlen{3} : LONGINT; controlchar{4}: CHAR );
(***************************************************************************
**
** CheckMark-Object
** ----------------
**
** The following procedure creates a checkmark gadget.
**
***************************************************************************)
PROCEDURE CheckMarkA*( checked{4} : BOOLEAN ):Mui.Object;
BEGIN
ImageObject;
ImageButtonFrame;
Tags( Mui.aInputMode , Mui.vInputModeToggle,
Mui.aImageSpec , Mui.iCheckMark,
Mui.aImageFreeVert, Exec.true,
Mui.aSelected , SYSTEM.VAL( SHORTINT, checked ),
Mui.aBackground , Mui.iButtonBack,
Mui.aShowSelState , Exec.false,
Utility.end );
RETURN End();
END CheckMarkA;
PROCEDURE CheckMark * {"MuiBasics.CheckMarkA"}( checked{4} : BOOLEAN ):Mui.Object;
PROCEDURE checkMark * {"MuiBasics.CheckMarkA"}( checked{4} : BOOLEAN );
PROCEDURE KeyCheckMarkA*( checked{4} : Exec.LONGBOOL; key{3} : LONGINT ):Mui.Object;
BEGIN
ImageObject;
ImageButtonFrame;
Tags( Mui.aInputMode , Mui.vInputModeToggle,
Mui.aImageSpec , Mui.iCheckMark,
Mui.aImageFreeVert, Exec.true,
Mui.aSelected , checked,
Mui.aBackground , Mui.iButtonBack,
Mui.aShowSelState , Exec.false,
Mui.aControlChar , key,
Utility.end );
RETURN End();
END KeyCheckMarkA;
PROCEDURE KeyCheckMark *{"MuiBasics.KeyCheckMarkA"}( checked{4} : Exec.LONGBOOL; key{3} : CHAR ):Mui.Object;
PROCEDURE keyCheckMark *{"MuiBasics.KeyCheckMarkA"}( checked{4} : Exec.LONGBOOL; key{3} : CHAR );
(***************************************************************************
**
** Button-Objects
** --------------
**
** Note: Use small letters for KeyButtons, e.g.
** KeyButton("Cancel",'c') and not KeyButton("Cancel",'C') !!
**
***************************************************************************)
PROCEDURE SimpleButtonA * ( name{8} : Exec.STRPTR; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
TextObject;
ButtonFrame;
Tags( Mui.aTextContents, name,
Mui.aTextPreParse, SYSTEM.ADR("\033c"),
Mui.aTextSetMax , Exec.false,
Mui.aInputMode , Mui.vInputModeRelVerify,
Mui.aBackground , Mui.iButtonBack,
Utility.end );
TagsA( tags );
RETURN End();
END SimpleButtonA;
PROCEDURE SimpleButton * {"MuiBasics.SimpleButtonA"} ( name{8} : ARRAY OF CHAR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE simpleButton * {"MuiBasics.SimpleButtonA"} ( name{8} : ARRAY OF CHAR; tags{9}.. : Utility.Tag );
PROCEDURE KeyButtonA * ( name{8} : Exec.STRPTR; key{4} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
TextObject;
ButtonFrame;
Tags( Mui.aTextContents, name,
Mui.aTextPreParse, SYSTEM.ADR("\033c"),
Mui.aTextSetMax , Exec.false,
Mui.aTextHiChar , key,
Mui.aControlChar , key,
Mui.aInputMode , Mui.vInputModeRelVerify,
Mui.aBackground , Mui.iButtonBack,
Utility.end );
TagsA( tags );
RETURN End();
END KeyButtonA;
PROCEDURE KeyButton * {"MuiBasics.KeyButtonA"} ( name{8} : ARRAY OF CHAR; key{4} : CHAR; tags{9}.. : Utility.TagListPtr ):Mui.Object;
PROCEDURE keyButton * {"MuiBasics.KeyButtonA"} ( name{8} : ARRAY OF CHAR; key{4} : CHAR; tags{9}.. : Utility.TagListPtr );
(***************************************************************************
**
** Cycle-Object
** ------------
**
***************************************************************************)
PROCEDURE CycleA * ( entries{10} : Exec.APTR; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
CycleObject( Mui.aCycleEntries, entries, Utility.end );
TagsA( tags );
RETURN End();
END CycleA;
PROCEDURE Cycle * {"MuiBasics.CycleA"} ( entries{10} : Exec.APTR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE cycle * {"MuiBasics.CycleA"} ( entries{10} : Exec.APTR; tags{9}.. : Utility.Tag );
PROCEDURE KeyCycleA * ( entries{10} : Exec.APTR; key{4} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
CycleObject( Mui.aCycleEntries, entries,
Mui.aControlChar, key,
Utility.end );
TagsA( tags );
RETURN End();
END KeyCycleA;
PROCEDURE KeyCycle * {"MuiBasics.KeyCycleA"} ( entries{10} : Exec.APTR; key{4} : CHAR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE keyCycle * {"MuiBasics.KeyCycleA"} ( entries{10} : Exec.APTR; key{4} : CHAR; tags{9}.. : Utility.Tag );
(***************************************************************************
**
** Radio-Object
** ------------
**
***************************************************************************)
PROCEDURE RadioA * ( name{8}: Exec.STRPTR; entries{10} : Exec.APTR; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
RadioObject;
GroupFrameT( name^ );
TagItem( Mui.aRadioEntries, entries );
TagsA( tags );
RETURN End();
END RadioA;
PROCEDURE Radio * {"MuiBasics.RadioA"} ( name{8} : ARRAY OF CHAR; entries{10} : Exec.APTR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE radio * {"MuiBasics.RadioA"} ( name{8} : ARRAY OF CHAR; entries{10} : Exec.APTR; tags{9}.. : Utility.Tag );
PROCEDURE KeyRadioA * ( name{8}: Exec.STRPTR; entries{10} : Exec.APTR; key{4} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
RadioObject;
GroupFrameT( name^ );
TagItem2( Mui.aRadioEntries, entries,
Mui.aControlChar, key );
TagsA( tags );
RETURN End();
END KeyRadioA;
PROCEDURE KeyRadio * {"MuiBasics.KeyRadioA"} ( name{8} : ARRAY OF CHAR; entries{10} : Exec.APTR; key{4} : CHAR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE keyRadio * {"MuiBasics.KeyRadioA"} ( name{8} : ARRAY OF CHAR; entries{10} : Exec.APTR; key{4} : CHAR; tags{9}.. : Utility.Tag );
(***************************************************************************
**
** Slider-Object
** -------------
**
***************************************************************************)
PROCEDURE SliderA * ( min{2}, max{3}, level{4} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
SliderObject( Mui.aSliderMin, min,
Mui.aSliderMax, max,
Mui.aSliderLevel, level,
Utility.end );
TagsA( tags );
RETURN End();
END SliderA;
PROCEDURE Slider * {"MuiBasics.SliderA"} ( min{2}, max{3}, level{4} : LONGINT; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE slider * {"MuiBasics.SliderA"} ( min{2}, max{3}, level{4} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE KeySliderA * ( min{2}, max{3}, level{4}, key{5} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
SliderObject( Mui.aSliderMin, min,
Mui.aSliderMax, max,
Mui.aSliderLevel, level,
Mui.aControlChar, key,
Utility.end );
TagsA( tags );
RETURN End();
END KeySliderA;
PROCEDURE KeySlider * {"MuiBasics.KeySliderA"} ( min{2}, max{3}, level{4} : LONGINT; key{5} : CHAR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE keySlider * {"MuiBasics.KeySliderA"} ( min{2}, max{3}, level{4} : LONGINT; key{5} : CHAR; tags{9}.. : Utility.Tag );
PROCEDURE VSliderA * ( min{2}, max{3}, level{4} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
SliderObject( Mui.aSliderMin, min,
Mui.aSliderMax, max,
Mui.aSliderLevel, level,
Mui.aGroupHoriz, Exec.false,
Utility.end );
TagsA( tags );
RETURN End();
END VSliderA;
PROCEDURE VSlider * {"MuiBasics.VSliderA"} ( min{2}, max{3}, level{4} : LONGINT; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE vSlider * {"MuiBasics.VSliderA"} ( min{2}, max{3}, level{4} : LONGINT; tags{9}.. : Utility.Tag );
PROCEDURE KeyVSliderA * ( min{2}, max{3}, level{4}, key{5} : LONGINT; tags{9} : Utility.TagListPtr ):Mui.Object;
(* $SaveRegs+ *)
BEGIN
SliderObject( Mui.aSliderMin, min,
Mui.aSliderMax, max,
Mui.aSliderLevel, level,
Mui.aGroupHoriz, Exec.false,
Mui.aControlChar, key,
Utility.end );
TagsA( tags );
RETURN End();
END KeyVSliderA;
PROCEDURE KeyVSlider * {"MuiBasics.KeySliderA"} ( min{2}, max{3}, level{4} : LONGINT; key{5} : CHAR; tags{9}.. : Utility.Tag ):Mui.Object;
PROCEDURE keyVSlider * {"MuiBasics.KeySliderA"} ( min{2}, max{3}, level{4} : LONGINT; key{5} : CHAR; tags{9}.. : Utility.Tag );
(***************************************************************************
**
** Popup-Object
** ------------
**
** An often needed GUI element is a string gadget with a little button
** that opens up a (small) window with a list containing possible entries
** for this gadget. Together with the Popup and the String macro,
** such a thing would look like
**
** VGroup;
** Child; PopupBegin;
** Child; STFont := String( "helvetica/13", 32 );
** PopupEnd( hook, Mui.iPopUp, STFont );
** ...;
**
** STFont will hold a pointer to the embedded string gadget and can
** be used to set and get its contents as with every other string object.
**
** For Hook description see below.
** The hook will be called with the string gadget as object whenever
** the user releases the popup button and could look like this:
**
** PROCEDURE FontReq( hook : Hook; obj : Mui.Object : args : Args) : LONGINT;
** VAR window : Intuition.WindowPtr;
** l, t, w, h : LONGINT;
** req : ASL.AslRequesterPtr;
** BEGIN
** ...
**
** (* put our application to sleep while displaying the requester *)
** Set( Application, Mui.aApplicationSleep, Exec.true );
**
** (* get the calling objects window and position *)
** Get( obj, Mui.aWindow , window );
** Get( obj, Mui.aLeftEdge, l );
** Get( obj, Mui.aTopEdge , t );
** Get( obj, Mui.aWidth , w );
** Get( obj, Mui.aHeight , h );
**
** req := Mui.AllocAslRequestTags( ASL.fontRequest, Utility.done )
** IF req # NIL THEN
**
** IF (Mui.AslRequestTags(req,
** ASL.foWindow ,window,
** ASL.foPrivateIDCMP ,TRUE,
** ASL.foTitleText ,"Select Font",
** ASL.foInitialLeftEdge,window->LeftEdge + l,
** ASL.foInitialTopEdge ,window->TopEdge + t+h,
** ASL.foInitialWidth ,w,
** ASL.foInitialHeight ,250,
** Utility.done ) ) THEN
**
** (* set the new contents for our string gadget *)
** Set( args(PopupArgs).linkedObj, Mui.aStringContents, req(ASL.FontRequester).attr.name);
** END;
** Mui.FreeAslRequest( req );
** END;
**
** (* wake up our application again *)
** Set(Application, Mui.aApplicationSleep, Exec.false );
**
** RETURN( 0);
** END FontReq:
**
** Note: This Procedure is translated to Oberon on the fly, no warranty is given
** that this piece of code works.
**
***************************************************************************)
PROCEDURE PopupBegin * ();
VAR dummy : Mui.Object;
BEGIN
HGroup; GroupSpacing( 1 );
END PopupBegin;
PROCEDURE PopupEnd * ( hook : Hook; img : LONGINT; obj : Mui.Object ):Mui.Object;
VAR dummy : Mui.Object;
BEGIN
Child; ImageObject;
ImageButtonFrame;
Tags( Mui.aImageSpec, img,
Mui.aImageFontMatchWidth, Exec.true,
Mui.aImageFreeVert, Exec.true,
Mui.aInputMode, Mui.vInputModeRelVerify,
Mui.aBackground, Mui.iButtonBack,
Utility.end );
dummy := End();
IF (obj # NIL) & (dummy # NIL) & (hook # NIL) THEN
SetHookObject( hook, dummy );
Mui.DoMethod( dummy, Mui.mNotify, Mui.aPressed, Exec.false,
dummy, 3, Mui.mCallHook, hook, obj );
END;
end;
RETURN dummy;
END PopupEnd;
PROCEDURE popupEnd * {"MuiBasics.PopupEnd"} ( hook : Hook; img : LONGINT; obj : Mui.Object );
(***************************************************************************
**
** Labeling Objects
** ----------------
**
** Labeling objects, e.g. a group of string gadgets,
**
** Small: |foo |
** Normal: |bar |
** Big: |foobar|
** Huge: |barfoo|
**
** is done using a 2 column group:
**
** ColGroup(2);
** Child; Label2( "Small:" );
** Child; StringObject; end;
** Child; Label2( "Normal:" );
** Child; StringObject; end;
** Child; Label2( "Big:" );
** Child; StringObject; end;
** Child; Label2( "Huge:" );
** Child; StringObject; end;
** end;
**
** Note that we have three versions of the label procedure, depending on
** the frame type of the right hand object:
**
** Label1(): For use with standard frames (e.g. checkmarks).
** Label2(): For use with double high frames (e.g. string gadgets).
** Label() : For use with objects without a frame.
**
** These procedures ensure that your label will look fine even if the
** user of your application configured some strange spacing values.
** If you want to use your own labeling, you'll have to pay attention
** on this topic yourself.
**
***************************************************************************)
PROCEDURE Label * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
RETURN End();
END Label;
PROCEDURE Label1 * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
ButtonFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END Label1;
PROCEDURE Label2 * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
StringFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END Label2;
PROCEDURE LLabel * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
RETURN End();
END LLabel;
PROCEDURE LLabel1 * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
ButtonFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END LLabel1;
PROCEDURE LLabel2 * ( label : ARRAY OF CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
StringFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END LLabel2;
PROCEDURE KeyLabel * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
RETURN End();
END KeyLabel;
PROCEDURE KeyLabel1 * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
ButtonFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END KeyLabel1;
PROCEDURE KeyLabel2 * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextPreParse, SYSTEM.ADR( "\033r" ),
Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
StringFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END KeyLabel2;
PROCEDURE KeyLLabel * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
RETURN End();
END KeyLLabel;
PROCEDURE KeyLLabel1 * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
ButtonFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END KeyLLabel1;
PROCEDURE KeyLLabel2 * ( label : ARRAY OF CHAR; hichar : CHAR ):Mui.Object;
(* $CopyArrays- *)
BEGIN
TextObject( Mui.aTextContents, SYSTEM.ADR( label ),
Mui.aTextHiChar , ORD( hichar ),
Mui.aWeight , 0,
Mui.aInnerLeft , 0,
Mui.aInnerRight , 0,
Utility.end );
StringFrame;
TagItem( Mui.aFramePhantomHoriz, Exec.true );
RETURN End();
END KeyLLabel2;
PROCEDURE label * {"MuiBasics.Label"} ( lab : ARRAY OF CHAR );
PROCEDURE label1 * {"MuiBasics.Label1"} ( lab : ARRAY OF CHAR );
PROCEDURE label2 * {"MuiBasics.Label2"} ( lab : ARRAY OF CHAR );
PROCEDURE lLabel * {"MuiBasics.LLabel"} ( lab : ARRAY OF CHAR );
PROCEDURE lLabel1 * {"MuiBasics.LLabel1"} ( lab : ARRAY OF CHAR );
PROCEDURE lLabel2 * {"MuiBasics.LLabel2"} ( lab : ARRAY OF CHAR );
PROCEDURE keyLabel * {"MuiBasics.KeyLabel"} ( lab : ARRAY OF CHAR; hichar : CHAR );
PROCEDURE keyLabel1 * {"MuiBasics.KeyLabel1"} ( lab : ARRAY OF CHAR; hichar : CHAR );
PROCEDURE keyLabel2 * {"MuiBasics.KeyLabel2"} ( lab : ARRAY OF CHAR; hichar : CHAR );
PROCEDURE lKeyLabel * {"MuiBasics.LKeyLabel"} ( lab : ARRAY OF CHAR; hichar : CHAR );
PROCEDURE lKeyLabel1 * {"MuiBasics.LKeyLabel1"} ( lab : ARRAY OF CHAR; hichar : CHAR );
PROCEDURE lKeyLabel2 * {"MuiBasics.LKeyLabel2"} ( lab : ARRAY OF CHAR; hichar : CHAR );
(***************************************************************************
**
** Controlling Objects
** -------------------
**
** Set() and Get() are two short stubs for BOOPSI GetAttr() and SetAttrs()
** calls:
**
**
** VAR x : Exec.STRPTR;
**
** Set(obj,MUIA_String_Contents, SYSTEM.ADR("foobar") );
** Get(obj,MUIA_String_Contents, x);
**
** Dos.PrintF( "gadget contains '%s'\n" , x );
**
** NNset() sets an attribute without triggering a possible notification.
**
**
***************************************************************************)
PROCEDURE Set*( obj : Mui.Object; attr, value : Exec.APTR );
BEGIN
IF Intuition.SetAttrs( obj, attr, value, Utility.end ) = 0 THEN END
END Set;
PROCEDURE Get*( obj : Mui.Object; attr : LONGINT ; VAR store : ARRAY OF Exec.BYTE );
BEGIN
IF Intuition.GetAttr( attr, obj, store) = 0 THEN END
END Get;
PROCEDURE NNSet( obj : Mui.Object; attr, value : Exec.APTR );
BEGIN
IF Intuition.SetAttrs( obj, Mui.aNoNotify, Exec.LTRUE, attr, value, Utility.end ) = 0 THEN END
END NNSet;
PROCEDURE SetMutex * ( obj : Mui.Object; n : LONGINT );
BEGIN
Set( obj, Mui.aRadioActive, n );
END SetMutex;
PROCEDURE SetCycle * ( obj : Mui.Object; n : LONGINT );
BEGIN
Set( obj, Mui.aCycleActive, n );
END SetCycle;
PROCEDURE SetString * ( obj : Mui.Object; s : Exec.STRPTR );
BEGIN
Set( obj, Mui.aStringContents, s );
END SetString;
PROCEDURE SetCheckmark * ( obj : Mui.Object; b : BOOLEAN );
BEGIN
Set( obj, Mui.aSelected, SYSTEM.VAL(SHORTINT,b) );
END SetCheckmark;
PROCEDURE SetSlider * ( obj : Mui.Object; l : LONGINT );
BEGIN
Set( obj, Mui.aSliderLevel, l );
END SetSlider;
BEGIN
Init();
END MuiBasics.